[KT]We Can't Blame Piracy For Poor Game Sales

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Ddreder
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[KT]We Can't Blame Piracy For Poor Game Sales

Post by Ddreder » Tue Oct 12, 2010 11:36 pm

Nintendo, more than any other publisher on Earth, goes after pirates with its teeth out and its guns blazing. So it's funny to hear company president Satoru Iwata say it's not an excuse for poor game sales.

"I do not think we should attribute bad software sales solely to piracy", he said during a Q&A session held last week following the reveal of the 3DS' pricing and release in Japan.

"It is true there is always the influence of piracy, but it is important for us to increase the number of our consumers who are willing to shell out their money to purchase our products. So, we do not intend to think that slower sales are solely due to piracy."
Source:
http://kotaku.com/5659575/nintendo-we-c ... game-sales
Last edited by Ddreder on Wed Oct 13, 2010 8:16 am, edited 1 time in total.

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Re: [KT]We Can't Blame Piracy For Poor Game Sales

Post by DeltaVI » Tue Oct 12, 2010 11:38 pm

Exactly
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Re: [KT]We Can't Blame Piracy For Poor Game Sales

Post by Quhan » Thu Mar 10, 2011 10:10 am

i think that if more games come with and online game play more people would be willing to buy the game to play online with others, can you see it an mmo pokemon?! i say YES~!
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Re: [KT]We Can't Blame Piracy For Poor Game Sales

Post by Ddreder » Thu Mar 10, 2011 12:05 pm

i say HELL YES but idk how it would work lol

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Re: [KT]We Can't Blame Piracy For Poor Game Sales

Post by Quhan » Thu Mar 10, 2011 3:05 pm

in the games there are the random trainers every where, in the mmo the trainers are you! then you cold have boss fights be the gym leaders, and random spawns be... well random spawns.... OH MY GOD this could really work!!
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